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10.06.2021 10:15:49
Hi Rüpel, hoffe euch geht es gut und ihr habt noch viel Spass. Bitte lösche doch mal meinen account kriege immer noch e mails. Besten Dank
15.06.2020 08:28:33
@Ruepel Schade, denn ich habe die windows server files und auch die linux runtime, aber wenn ich deinen beitrag bei pbbans korrekt gelesen habe fehlen mir noch Briefings, staticmeshes und die textures dateien.
05.06.2020 14:47:10
Ich hab für linux nix mehr *
05.06.2020 14:46:49
was haste denn?
03.06.2020 13:58:57
Kann einer von eurem clan den Ruepel mal texten dass ich ihn mal sprechen kann*
02.05.2020 13:22:58
Dead site
23.04.2020 11:58:41
08.04.2020 07:31:04
Moin, Ich suche den Ruepel. Ist er immer noch bei euch? Ich habe einen Americas Army 2.8.5 server und brauche seine hilfe.
01.03.2020 13:03:20
Nix los hier! *
31.10.2019 17:46:57
Hallo * Jemand am COD spielen?
27.08.2019 18:02:01
Der Brainstorm. Du lebst *
16.08.2019 10:37:36
22.12.2018 15:05:27
Alle ssollte wieder wie gewohnt laufen... es hat mal wieder der Update-Teufel alles zerhauen... Grüße
21.12.2018 20:11:57
Im Moment ist wie ihr seht alles tot. Versuche rauszubekommen was da los ist.

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Autor Thema: Changelog for new AA4 Update  (Gelesen 2983 mal)

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Changelog for new AA4 Update
« : 19.02.2014 16:05:45 »

Americas Army 4

You will find the changelog below:

Size: 2,4GB

Spoiler for Hiden:

America's Army: Proving Grounds Beta
RFI-2 Update


The development team is pleased to announce that the following new features as well as various issues were addressed and the update will be released on Thursday, 20 February 2014.


Red Line, a Czervenian military train depot, available as a 12v12 FLO C4 mission (new game type - see below) as well as 6v6 and 12v12 extract missions
New lit variant of Harbor Assault is available
Night time version of Harbor Assault renamed to Harbor Assault Night and removed from rotation (still available via vote)
Bridge Night similarly removed from rotation
Each Harbor Assault showcases the new game type: Take & Hold (another new game type - again, see below)
New version of Watchdog is available with the new C4 game type (old Watchdog is removed from rotation)

New Mission Type - C4

C4 is a new mission type where the attacker's goal is to arm and place a C4 charge at one of two objective locations. The defenders aim to prevent this by either eliminating the attackers or disarming a placed charge. The defenders may also win by securing a dropped C4 charge.
New Mission Type - Take & Hold
Take and Hold is a new mission type where each side's goal is to capture all objectives. Each objective may be take and retaken by each side. If time expires the team with the most objectives is declared the winner; if the teams are tied on objectives when time expires the round is a draw.

Server Settings

Matches are now a best of 15 format for BDX and FLO maps by default
Admins may set rounds per match to an even number
Matches may now end in a draw
Rounds in the new Take & Hold game type may end in a draw
FLO round time is now five minutes; BDX round time is four minutes; admins may modify this as desired
A separate server-defined variable now controls the wait duration on the round teams swap; by default this is an additional 10 seconds
A new server variable, bPlayAllRounds, allows the admin to set it so all rounds of a match will be played (i.e. the match does not end when one team has won a majority of the rounds)


Admin message lengthened and handles special characters correctly
Numerical input for mouse sensitivity added
Gamma calibration screen is now available in place of the brightness slider
Players may now choose to unbind a command completely via the UI
The upcoming map is displayed on the match AAR screen

Round One Experience

Upon the start of a new match, players are put in free cam after selecting a team
VOIP is available during this time
Teams are auto-balanced prior to the start of the round one

Locations & Report In

Map location labels are now displayed beneath the radar
If you feel a location is mislabeled or additional labels are needed please post suggestions on the forums
Players may now report in to teammates via the 'U' key; this key may be rebound as desired
The report is received via text chat and includes player's location and status
This feature is throttled to prevent spamming
Secured and non-revivable players may not report in; players who are being choked out also may not report in


Q and E now moves the free cam up and down
Spectators now properly see the round countdown timer
The compass & radar now remains up in all spectator camera modes
Enhanced spectator UI is now available to dedicated spectators only (players on the spectate team); see below for more details

Enhanced Spectator UI

This UI is only available to players on the spectate team. It is enabled by default and may be toggled off via F4. While the UI enabled, spectators may quickly jump between player's points of view via hot keys (hot keys are number and shift+number keys).
Free cam positions may be bookmarked via shift-F5, shift-F6 and shift-F7; quickly jump to these positions by using F5, F6 and F7.
This feature should be considered to be in an ALPHA state.


Accuracy cone on all weapons removed
M9 and shotgun muzzle velocity and bullet lifetime adjusted; rounds from each now travel a much more realistic distance with expected bullet drop behavior
Shotgun spread reduced (i.e. more accurate)
New sight, the holosight, added to the M4 and M249
Recoil on M249 decreased
M249 causes a bit more suppression
Recoil on M4 & M14 increased
M4 and shotgun draw time following a sprint increased
Sway on M4 increased
Flashbangs no longer flash through walls
Grenade throwing is now snappier and more responsive


Footstep audio iterated on; footsteps noticeable further away
Sprinting is a bit louder, crouch walking is a bit quieter; sighted movement produces less noise than before
Prone movement volume significantly reduced
Leaning no longer produces a sound beyond the local client
Fixed issue where running and strafing would often drop footstep audio
A take down produces much less noise now
M9 firing audio pitched down
"Hooah!" is louder
Characters no longer forced to take a few steps following a hurdle, vault or mantle


Launcher layout addressed for increased usability
Controls can be adjusted from within the launcher (button found on the Settings page)
Players may now mark servers as favorites or blacklist undesirable ones via a right click option
Launcher now links directly with your profile on the America's Army webpage


US soldiers now come with one of three sets of randomly selected eye protection lenses
When grabbing ammo the magazine with the smallest ammo count is replaced; no longer is an empty magazine required
F9 may be used to take screenshots; this key may be rebound if desired
Admin command to pause now actually pauses the match (freezes players in place)
Take down distance reduced to two meters (was 2.5 meters)
Prone take down attempts are much more reliable now
Loading screens have distinct tips for low, mid and high level players
Players recover from suppression a bit quicker
AFK timer is now properly two minutes
Players are informed when they may no longer be revived
Honor cap raised to 100
When the flag is dropped defenders do not see a HUD icon for it
NVG effect on night maps improved
In order for a vote to pass there must be 1) more yes votes than no's and 2) one yes vote for every three eligible voters (i.e. on a full 12v12 server, a least eight yes votes are required to change the map)

Known Issues

When arming, disarming or securing the C4 charge from a crouch position the first person camera pops into a standing position for the duration of the animation; the character is not actually standing and remains crouched.
When securing the C4 charge from prone the character will pop into a crouched position.
Attempting to sight up and begin a sprint nearly simultaneously can sometimes put the character into a slow sprint state; stop moving for a moment or change posture to get out of this state.
Players will rarely lose the ability to report in when down.
Harbor Assault day version has some minor lighting artifacts.
These issues and more will be addressed in a post RFI-2 patch.
« Letzte Änderung: 14.03.2014 18:34:02 von H3!!Y=]DE[= »



  • Gast
Re: Changelog for upcoming AA4 Update
« Antwort #1 : 19.02.2014 19:37:46 »
thx helly  :D